75 Epizód

  1. How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

    Közzétéve: 2024. 04. 27.
  2. Ali Motisi behind Full Void on how it's done in custom engine in C

    Közzétéve: 2024. 04. 20.
  3. Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

    Közzétéve: 2024. 04. 13.
  4. On programming his game Mooselutions in C++ from scratch: Ted Bendixson

    Közzétéve: 2024. 04. 06.
  5. Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls

    Közzétéve: 2024. 03. 30.
  6. Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game

    Közzétéve: 2024. 03. 23.
  7. ISO C++ committee member speaks on game programming, C++ direction and more!

    Közzétéve: 2024. 03. 16.
  8. Make it fantastical! - the man behind the Talos Principle 2 environment

    Közzétéve: 2024. 03. 09.
  9. The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director

    Közzétéve: 2024. 03. 03.
  10. Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts

    Közzétéve: 2024. 03. 02.
  11. How to start building a game engine? C++ and OpenGL foundations in Elypso Engine

    Közzétéve: 2024. 02. 25.
  12. Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders

    Közzétéve: 2024. 01. 21.
  13. What you want to optimize is server CPU time - Providence

    Közzétéve: 2024. 01. 17.
  14. Let the artstyle drive the gameplay - Echo of the Waves

    Közzétéve: 2024. 01. 14.
  15. Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum

    Közzétéve: 2024. 01. 07.

4 / 4

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

Visit the podcast's native language site